Frequently overlooked mechanics

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Frequently overlooked mechanics

Post  Mr Speaks on Thu Apr 18, 2013 5:05 pm

Alright, this thread will be for frequently overlooked mechanics to helkp us get back into correct playstyles. Me and Derek have both seen several things that have been done improperly, some for quite a while.

So let's start.
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Mr Speaks
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Re: Frequently overlooked mechanics

Post  Mr Speaks on Thu Apr 18, 2013 5:52 pm

Stepping sideways:

Static gnosis challenge against difficulty set by gauntlet. Failure increases difficulty by one. Botch cause bad stuff. (botching is determined by a set of two static tests after a failure, failure of both, so three failures in a row, equals a botch, for simplicities sake, I will likely only do this when the gauntlet is higher than that of the person stepping sideways.)

Stepping sideways takes 5 minutes. Spending 1 mental trait lowers this to 30 seconds. Two makes it instantaneous.

One garou can open the way for his pack. Only he makes the challenge to step sideways, his results apply to all participating. Non-packmates must test for themselves.

Reflective materials can be used to make the process easier. Using a reflective material reduces the initial difficulty to step sideways by 1. The difficulty will not increase due to failure, as long as you use the reflective surface. Botching an attempt will destroy the reflective surface, but will otherwise cause no bad stuff.

Being in the umbra while others have not yet crossed should be shown by one arm crossing your chest.

Renown:

When trying to earn renown from an accomplishment, it is considered in poor taste to tel your own stories. You should request another (usually galliard) to tale the tale. This allows for a mroe truthful telling, and allows Ragabash's and other to challenge the worthiness of the accomplishment.

When a character has 10 temporary renown of oen category, they can seek out a character of equal or hgigher rank to perform the rite of accomplishment on them. If one is not available, they can choose to challenge someone of higher rank for the renown. Upon failure though, the temporary renown is lost, so this tactic is risky. Also it can considered a litany violation is times of trouble.

A ragabash can always attempt to cause scandal to reduce your renown or prevent you from gaining mroe. This is not usually an action of contempt, but more so an attempt to get the character to try new things, or increase their capabilities. Such as if an Ahroun has slain 5 humans in the last 5 days, slaying a 6th one and attempting to gain renown for it, could be scandaled away. Arguing that it's not new, nor does it really require effort anymore.

Rage and Frenzy:

Any time a character makes a Rage challenge, it is followed by a Frenzy check. A Frenzy check is a static willpower against your permanent rage. Failure indicates frenzy based on circumstances

Garou with less than 4 permanent rage will only frenzy in extreme circumstances.

Garou with permanent gnosis higher than permanent rage will not attack their packmates in a beserk frenzy. (except for thrall of the wyrm)

A frenzying garou can spend a willpower to have a slight amount of control in frenzy, the character is still control by the storyteller, but will make more logical actions.

Once the trigger of the frenzy is over, the frenzying character will recieve a willpower challenge each turn to try and stop the frenzy.

The difficulty of a rage challenge is set based on the current moon phase. New moonbeign 8, full moon being 4. Difficulty is reduced by 1 in the case of matching auspice moon, or being in crinos. These do not stack.

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Re: Frequently overlooked mechanics

Post  Gh0st on Mon May 20, 2013 10:04 am

You can learn Rites and Rituals from someone that knows them for no EXP cost. Generally speaking though, it's traditional to pay them talons or fetishes for the previlage of learning these from someone. In the case of player characters, this is usually talons as fetishes require EXP expenditures.

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Re: Frequently overlooked mechanics

Post  DerekCase on Sun Jun 16, 2013 4:08 am

I don't know how the mistake was made or if maybe it's in another book, but the overbid rules are on pg 169 of Laws of the Wild and pg 194 of Laws of the Night. Thereis no rule stating overbid is the last retest. Last retest is only mentioned in one book, and that's the rule for the Might retest under potence in Laws of the Night. Overbidding, as far as I have found, can be done any number of times. It just states that it is dangerous because each overbid risks a new trait.
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