Bastet language and stuff

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Bastet language and stuff

Post  Mr Speaks on Mon Mar 23, 2009 12:10 am

Common Language
Bastet language (called Kheuar, pronounced “kew-ad’) is a complex
assortment of chirps, meows, howls, cries, snarls and rumbles, as well as an infinitely more complicated system of sniffs, licks, stares, whisker twitches
and body postures. This in part explains why so many Bastet seem mysterious
to those around them; a cat may be saying one thing, but another werecat may
see he actually means the exact opposite by catching a subtle shift of his
companion’s whiskers, thus throwing the other party into confusion when the
two Bastet “wordlessly” begin the undertaking the contrary task at the same
time. This language crosses all cultural and historical barriers, so a Chinese
Khan and an American Pumonca can understand each other (if in a limited
sense) without trouble. Complicated as it may seem, this language comes
quite naturally with a few lessons, though Bastet without any training at all
will be unable to understand anything more complicated than the classic “Get
outta my way!”

To reflect this, players whose games have multiple Bastet characters should
feel free to meet with the other cats and come up with as many handsignals, code
phrases, body poses or other “secret messages” as they like, to emphasize the
extra dimension of language that other Bastet can grasp when one of their own
is speaking. Provided these signals don’t confuse the regular order of play
(please, don’t use Rock-Paper-Scissors or other standard game signs!) or upset
the other players out of character with all the hidden meanings and double
entendres, they can provide an excellent dose of Bastet attitude and mystery as
well as creating a rich roleplaying experience for those involved.
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Re: Bastet language and stuff

Post  Mr Speaks on Mon Mar 23, 2009 12:12 am

Bastet are prone to shapeshift
accidentally, “jumping forms” to human or feline before they even realize it.
Many First Years begin when some stress triggers such a change, though even
experienced cats sometimes lose control if they’re not careful. In game terms,
whenever the character spends a Willpower Trait for reasons other than Gift
activation costs, the player must immediately make a Simple Test. Failure
(not a tie) means that the Bastet immediately begins changing shape without
control, shifting one form per turn. This process usually ends at one end of the
spectrum, homid or feline, though sometimes - especially if the cat is facing
extreme, immediate stress- the change ends in Crinos, often with disastrous
consequences for all those involved. Spending a Mental Trait can stop and
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Re: Bastet language and stuff

Post  Bete Orasmyn on Mon Mar 23, 2009 4:07 am

......Wow....Thanks for the info. I'll be sure to try and use the handsignals and codewords in game with other Bastet characters.
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